blood-tools-artedit 9-17-2023 20F/ 10M © RTCM Corvin
Blood3D Tools, ArtEdit related.
For the Official Blood ArtEdit / Editart tools see blood-tools-mapedit.
|Filename and author||Size (kb)||Description|
.SEQ/.QAV tiles id number fixer
This tool allows to shift Blood .SEQ and .QAV tile id numbers.
It's useful since Blood Alpha tools QAVEDIT and SEQEDIT can create
new files but didn't work with the tile numbers larger than 4095.
Note: This new .EXE file is a dual-executable: if you run it under DOS or DOSBox then DOS version will be executed and if you run it under Windows then Windows version will work. You can see what file part actually working by text "[DOS16]" or "[Win32]" after program version.
a DOS application that makes it possible to edit hidden frame parameters
which normally can't be set and are not visible in QAVEDIT.
Just place it in your QAV folder.
Usage: XQAVED2B yourfile.qav
It can edit the hidden frame parameters like sound, volume, priority, type and ID.
hacked by NoOne
Priority now visible and qavedit unbinded from blood.rff and gui.rff
from alpha. (it uses tls.alp now)
Priority is value of sound priority in QAV file. In original version it was not visible (it was behind the screen edges).
TLS.ALP is basically BLOOD.RFF and GUI.RFF from Alpha rebuilt with me using BARF tool from Alpha. I did it to unbind from using BLOOD.RFF and GUI.RFF from alpha, so you can use it safely with retail version of Blood with no need using bat files to rename temporary those files. Also file size was reduced.
Voxel Add v1.1
VOXADD reads from a script file and will then modify the appropriate
files. In the script file there are 5 parameters on each line; Filename,
Voxel ID, Spin flag, Tilenum and Surface type.
The script gives you a clear overview and easy way of editing of all needed parameters to make voxel models come to life. It will also generate a !SUMMARY.TXT file.
The main script has a Play'n'Edit menu and a Help page with further information.
It's recommended to start with a clean Blood folder.
Sprites as placeholders for the voxels in mapedit still have to be made manually and to be imported into the ART file with DUKERES (or EDITART) but the rest is very easy. No need for ARTEDIT anymore ;)
SEQUENCE BROWSER v2.0
|2.41M||A Re-write from v1.0. A new
superior browser that lets you not
only edit but also test SEQ files with
dedicated test maps! included.
A tool for the advanced modder but it's easy enough for the novice to dabble into as well.
SEQ Editor Suite v1.0
|2.74M||This application combines the
previously separated versions of QAV and SEQ BROWSER, it does not need
Blood Alpha nor the WINBARFing process. That's right!, you can get
started right away from your Blood folder!
Catalogues QAV files present in the Blood Alpha folder and displays them in screens of 105 files each, lets you easily select and edit. For easy browsing and editing of QAV (weapon animations) files.Catalogues SEQ files present in the Blood Alpha folder and displays them in screens of 105 files each, lets you easily select and edit. For easy browsing and editing of SEQ (actor animations) files.
Includes QAVEDIT readme and QAV ID table
QAV and SEQ ANIMATION EDITORS Jun 07 2019
|911||The main feature of this QAVEDIT build is that it finally supports
tiles with number higher than 4095. It now allows to use up to 9216! Alpha RFF
archives does not required as well! QAV files created with this build is fully
compatible with NBLOOD and BloodGDX ports (Fresh Supply is not tested, but it's
high chance it's compatible too). It also compatible with DOS version unless
extra features described below is not activated.
It also contains new features such as ability to set frame SoundID, range of
random sound (can be listen directly in editor!), make sound interruptable,
set background image and global shade so you can predict how weapon will look
The main feature of this SEQEDIT build is that it finally supports using
tiles with number higher than 4095. It now allows to use up to 9216! This
means you are free to create complex sequences for your monsters and no need
to replace original tiles. Alpha RFF archives does not required as well!
SEQ files created with this build is fully compatible with NBLOOD and
BloodGDX ports (Fresh Supply is not tested, but it's high chance it's compatible too).
It also compatible with DOS version unless you use tilenums higher than 4095.
It also contains new features such as ability to set global SoundID, range of
random sound (can be listen directly in editor!), auto-aiming for selected
frame and other useful flags: Pushable, Invisibility, Surface and Sound
SURFACE EDITOR 1.1
BME / ILMHB
|29.2||An easy to use editor to set
the surface types of tiles. Assigns sounds to different tiles.
Each surface type has got its own individual key!
So what makes the editor more handy is that now you can set a type with just 1 key press instead of having to use ARTEDIT where one had to cycle (with just one key) through 14 names :(
There's a file in the Blood folder called SURFACE.DAT. Surface types are needed to represent a certain effect when for example stabbed with the pitchfork, like blood leaking out when it is set to the type FLESH or a spark when it hits a stone or metal wall etc and it will generate a typical sound. Also when Caleb jumps on top of a floor with a surface type it will make a certain sound.
BME / ILMHB
|32.7||Alittle Blood tool called
"Burp!", it extracts all information from a ART file and writes it to a
TXT file of the same name.
Besides reading its X and Y size, X and Y offsets and the Animation Type, Length and Speed, it also checks the SURFACE.DAT and VOXEL.DAT!
It can come in handy for mappers/modders.
Re-Size ART (src inc)
|20.7||(tool from blood alpha,
Allows you to
automatically resize a tiles000.art
file. You can assign any number of tile images to each file. I think 256 per
ART file is the max.
ReBUILD WinGUI Art2Tga (w/src)
Mathieu Oliver and Timothy Hale
|20||Windows art2tga v0.0
- Windows art to targa converter
ReBUILD Win ART
Mathieu Oliver and Timothy Hale
|Windows Command Line
- The ART tools - 2 tools and their
documentation to convert ART files into a
series of TGA pictures, and the opposite.
ReBUILD WinGUI Tga2Art
Mathieu Oliver and Timothy Hale
|7.94||Windows tga2art v0.0.0.1
01-31-2001 No Source
- Windows tga to art converter - Win32 GUI
version of Tga2Art. You need the animdata.ini
file if you intend to use animations. Create
your own art files!
JASC PAL TO
BLOOD PAL CONVERTER v1.0
|30.2||Converts a 256 color Paintshop
Pro palette to the Blood format.
Use "Palette Replacer 1.0" to add the palette to the game.
|7.53||Lets you select 1 of 8
Use "JASC Pal to Blood Pal 1.0" to convert your own Paintshop Pro palettes.
||1.11||Blood color palette for Adobe
Photoshop. (.act) Always better to convert the color is in this program! Moreover,
using this palette in Photoshop, you'll be 100 percent sure that no one
color is not distorted Editart'om (it happens very often when importing). To
assign a transparent color, before indexing a palette of colors that just
delete the background image.
|The Blood palette.dat||30||palette.dat
This is the blood palette that gets used in art file extraction, creation, etc. Some BUILD/Editart or Blood utilities out there require it.
|BloodPAL||26||Blood Color Palette in several
RAD Smacker Tools v4.2d
|2.03M||Use this older version of the
Smacker Tools to CREATE cut scenes in Blood and Witchaven.
It requires a 16 bit system windows 3.1 or higher (32-bit WinXP) to install. Installs files into the windows system folder, registry as well at the install location.
Bink1 v1.994i Smacker v4.2e
|1.22M||Plays video Smacker(.SMK) files found in Blood
and Witchaven. And Bink audio.(.BIK)