general-tools-editart 12-27-2020 2F/79.3K © RTCM Corvin
This page houses tools generally related to Editart to help the
potential art editor.
|Filename and author||Size (kb)||Description|
Art Tile Merger v1.3 (w/src)
This tool allows you to patch game tile file TILES###.ART with the new
Note: This new .EXE file is a dual-executable: if you run it under DOS or DOSBox then DOS version will be executed and if you run it under Windows then Windows version will work. You can see what file part actually working by text "[DOS16]" or "[Win32]" after program version.
Also a very convenient way to have to specify group file and all tile files will be looked inside it and extracted if needed. So this feature was added and now you don't need any separate tool to extract .ART files.
artmerge update.art - will look for TILES###.ART in current folder
|bastART 1.1 (VB
|61||BastART is a .ART file editor for Windows. It includes core
EditART tile editing functionality, and some enhanced and new functions. You
may need Visual Basic Runtime files installed in order for this program to
work properly, it works on Windows 7 64 bit.
You need a palette file for the ART file you want to load. Palettes can be in Windows .PAL format, or Build .DAT format. After loading a palette (it's colors will appear in a bar), you're able to load an art file, or create a new one. When creating a new one, an empty 256-tile file is created. When you have loaded a palette, you're also able to save that palette again. This allows for converting between palette formats.
To quickly select the tile you want to view, you can access the Browser from the "View" menu. In this menu you can also enable the alignment crosshair, or change the rendering scale of the tiles. When you have selected the correct tile, you can use the functions from the "Tile" menu on it:
The program has been tested with the following games' art files:
Of course, it's 100% compatible with EditART as well.