general-tools-editart   12-27-2020    2F/79.3K    RTCM Corvin

This page houses tools generally related to Editart to help the potential art editor.
Some of these tools will work with other BUILD Engine Games.
A few tools in the downloads: duke3d-tools-build have some support for .art related manipulation.
Also look in other game specific editart tools sections for more downloads.



Filename and author Size (kb) Description
Art Tile Merger v1.3 (w/src)
18.4 This tool allows you to patch game tile file TILES###.ART with the new images.

Note: This new .EXE file is a dual-executable: if you run it under DOS or DOSBox then DOS version will be executed and if you run it under Windows then Windows version will work. You can see what file part actually working by text "[DOS16]" or "[Win32]" after program version.

Also a very convenient way to have to specify group file and all tile files will be looked inside it and extracted if needed. So this feature was added and now you don't need any separate tool to extract .ART files.

artmerge - will look for TILES###.ART in current folder
artmerge DUKE3D.GRP - will look inside DUKE3D.GRP instead

Also I add additional check so now all files which don't require to be updated but in range of source .ART numbers will be never extracted or modified.

Works For:
Actually this tool not only for Blood but for any Build game.
If the game uses .GRP group files (Duke Nukem 3D, Exhumed/PowerSlave, Shadow Warrior, etc.) now you can modify files inside them too.
And if the .ART files are in the games main folder (Blood, Witchaven 1, etc.) you can just use it there.



bastART 1.1 (VB src)
Marijn Kentie
61 BastART is a .ART file editor for Windows. It includes core EditART tile editing functionality, and some enhanced and new functions. You may need Visual Basic Runtime files installed in order for this program to work properly, it works on Windows 7 64 bit.


  • Open and convert both Windows and Build palette files.
  • Easy to use tile browser.
  • Set and preview tile animation properties.
  • Set and preview tile alignment offsets.
  • Import and (batch) export BMP files.
  • Insert, delete and (batch) clear tiles, or change their canvas size.
  • Create new ART files from scratch.
  • View tiles at different scales (1x, 2x, 4x 8x).
  • Fast tile rendering.


You need a palette file for the ART file you want to load. Palettes can be in Windows .PAL format, or Build .DAT format. After loading a palette (it's colors will appear in a bar), you're able to load an art file, or create a new one. When creating a new one, an empty 256-tile file is created. When you have loaded a palette, you're also able to save that palette again. This allows for converting between palette formats.

To quickly select the tile you want to view, you can access the Browser from the "View" menu. In this menu you can also enable the alignment crosshair, or change the rendering scale of the tiles. When you have selected the correct tile, you can use the functions from the "Tile" menu on it:

Import BMP
Export BMP
Batch Export
These functions convert between .ART tiles and Windows bitmaps. Batch export is handy if you want to, for example, export all the frames for a monster sprite.
Insert after current
Insert before current
Batch clear

Standard ART file editing functions. Clear tiles to keep .ART files small.

Preview animation
Animation speed
Tile animating functions.

Properties Opens the file properties window, in which you can set the tile's animation type, the number of frames in the animation, and the tile alignment offsets.


The program has been tested with the following games' art files:

  • Duke Nukem 3D - OK.
  • Powerslave/Exhumed (demo) - OK.
  • William Shatner's Tekwar (shareware) - OK.
  • Shadow Warrior - OK.
  • Blood (shareware) - ART file too big (4096 tiles).

Of course, it's 100% compatible with EditART as well.