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This primitive enables the dynamic sound remapping system. It is used as a lone keyword outside of an actor, projectile, state or event and provides the CON coder with the ability to change any of the default game sound IDs to any number by manipulating the definitions typically found in DEFS.CON and still allow the executable to play them correctly.

Dynamicsoundremap should be placed at the very beginning of the root CON file to be activated correctly.