gamevar <varname> <value> <flags>
A gamevar is a game variable that can be used to store numerical data which can then be referenced between actors.
A gamevar's flags determine how it is referenced by the game. A gamevar with flags of 0 is known as a global variable. A global variable exists once in the code, and any time a global variable is set, the new value is seen by all actors. A gamevar with flags of 1 is a per-player variable. Per-player variables exist once per player in the game, with each player having their own copy of the variable. A gamevar with flags of 2 is a per-actor variable. A per-actor variable exists as many times in the code as there are sprites in the map. Each sprite has its own copy of a per-actor variable in memory.
A gamevar value has a range of -2147483648 (-231) to 2147483647 (231-1), also known as a signed 32-bit integer.
|Name||Number||Description||Page where such variables should be listed|
|GAMEVAR_FLAG_GLOBAL||0||global variable; this is the default|
|GAMEVAR_FLAG_USER_MASK||3||bitmask controlling what flags can be set from con; only flags less than this can|
|GAMEVAR_FLAG_NODEFAULT||1024||don't add to 'default' array.|
|GAMEVAR_FLAG_SYSTEM||2048||cannot change mode flags...(only default value)|
|GAMEVAR_FLAG_READONLY||4096||values are read-only (no setvar allowed)|
|GAMEVAR_FLAG_INTPTR||8192||plValue is a pointer to an int||Constantly updated gamevars|
|GAMEVAR_FLAG_SYNCCHECK||16384||check event sync when translating|
|GAMEVAR_FLAG_SHORTPTR||32768||plValue is a pointer to a short||Constantly updated gamevars|
|GAMEVAR_FLAG_CHARPTR||65536||plValue is a pointer to a char||Constantly updated gamevars|
|GAMEVAR_FLAG_NORESET||131072||var values are not reset when restoring map state|
|GAMEVAR_FLAG_SPECIAL||262144||flag for structure member shortcut vars|
|GAMEVAR_FLAG_NOMULTI||524288||don't attach to multiplayer packets|
This category has the following 3 subcategories, out of 3 total.
Pages in category "Gamevar manipulation"
The following 78 pages are in this category, out of 78 total.