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movesprite <sprite id> <xvel> <yvel> <zvel> <clipmask> <returnvar>

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movesprite gives the capability to move an actor along an arbitrary x, y, or z velocity and adjust the clipmask used, thereby changing what the actor will collide with. The variable <returnvar> will equal htmovflag, which will be either 0 or the id of what was hit. This is sectioned by different areas of the struct. Add 16384 to <returnvar> to get the result of the sprite structure member that may have been hit for example.

Critical notes: It is possible that <zvel> will be non-functional unless "fall" is called immediately before movesprite. Also movesprite and move commands do not mix well. You are likely to get unintended results.