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A sprite's sectnum is simply the sector the sprite is in. This can refer to either the general concept of the sprite's sector number or to the specific sectnum member of the sprite struct.

It was once not suggested to manually change sectnum via "setactor[].sectnum" because it would not update the game's internal linked lists, causing oddball occurrences like sprites freezing in midair and general game state corruption. "setactor[].sectnum" is an alias of changespritesect in newer versions of EDuke32, preventing this corruption from occurring.