RTCM - News and History © RTCM Corvin
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New MAPEDIT Patch
Over at the RIP TBR, NoOne has a patch for Mapedit to extend it's ability to edit maps. This patch unlocks several features, such as hidden commands, types and allows to apply palettes on monsters and things. Get it at The Bloody Repo, there.
Art Merger v1.2 Released
-=CHE@TER=- has updated his ART Tile Merger program to include new functionality. It now supports examining Tiles right in the group file, and extracts what needed. No longer do you need a separate tool to extract the art. It also has its old functions as well. To download it go to this page, here.
Blood Weapons Patch v4.0
NoOne and Dziezan have updated and produced a new version of their Weapons Mod. They didn't release it through The Bloody Repo at first but through the Mod Database, there.
EG has updated his Witchaven source modification. Primarily to fix a save game bug, but other things where adjusted as well. Go get the new update at his site, there.
New Blood Weapon Mod and the Come Get Some web site current updates
Keep an eye on The Bloody Repo, there for the Blood Weapon Mod / Patcher #4. It's currently in the works.
Visit CGS, there for an arsenal of map and add-on reviews. Right now if you hurry, Forge has been reviewing several new old stock of maps. Puritan has been building their database with even more reviews, with downloads ready for action.
Powerslave / Exhumed Patcher v1.4 out now.
-=CHE@TER=- has updated his EX / PS Dehacker patcher program to include different Grenade Physics and Invert the Y axis of the mouse. Those are options of course. A total of 10 options are available now in this incredible patch kit, that has come a long ways in development. Get it at his site, there.
More History. It looks like toilet boy TerminX (RG) is selling my work now; He has advertisements posted on my structured rtcm archive that he stole (not to mention my pages too, as I previously mentioned). Selling the site is against my Legal. So is public reduplication. He also has several old rtcm domains pointing at his site cause he sucks ass and needs my work to get attention and visitors to his site. I mean what kind of person does all that. Is Void Point involved in this too? They are listed as owners of the site. They are the group of people that took other peoples code and co-developed the Bombshell prequel game, or still are. Using RTCM to produce a commercial product for profit is also against my Legal. I'm just saying.
Regarding the early access to the Bombshell prequel; Valve / Steam has been working to provide the 'paid beta early access' release of the prequel for those who paid extra for the Deluxe Digital Download of the cool isometric Bombshell game from 3DR / Interceptor. So apparently they are getting access to it eventually, its just taking some time.
No mentioned of the Demo version.
To be or not to be....not to be? I'm debating if I need the forum anymore. I'm mostly asking questions, but I'm getting my answers elsewhere. I'll have to decide eventually.
Besides that I've been thinning out the site with some minor design changes. I have been doing a little bit here and there, and within the past few days I dropped a page and combined the Site Help documents. I still need to move some downloads and update others. This is to simplify updates for in the future and faster browsing.
I've been thinking about the 3DR published Bombshell prequel game that had 50 beta testers, now its in 'paid beta' testing. I need to know what's going on with the people that paid for a Shareware Demo version when they bought the deluxe package of the isometric Bombshell game. Did those people get discounts or refunds for the paid beta testing release, or what. Is there going to be a shareware demo of the game, even. I just hope the new 3DR does well and does right by those gamers, I'm just saying, again.
Blood 'Pitch Fork To Beast Hands' Revised Patch!
Over at The Bloody Repo NoOne has the newer revised 'Fork To Beast Hands' patch for Blood v1.21. Check it out, there. Its been awhile since he released this new patch.
DukeRes like ART Tool for Duke Nukem 3D
The EDuke32 engine / mod combo; Bombshell Prequel.
I been wondering if 3DRealms has settled on a name for the prequel yet. On The mock-up Box on one of the promo posters it was: The Washington Project, which was useless. Then I heard Ion Maiden, which is another useless name (not as useless as I first presumed), however confusion with Iron Maiden (like Mapster and Napster).
What are they afraid of really by dropping the Bombshell name? 3DR should be proud of their released game Bombshell and name the EDuke32 engine/mod as "Bombshell: (Then something else here)". It's not like it would effect sales at all, (maybe a tiny bit for quick glancers), but let the released demo or the promised Beta speak for itself. I wouldn't drop the very part of the games name that is as important as Bombshell, that would totally ruin it, just saying. :\
Waiting for this game mod to come out on a ROM CD-Disc and be sold physically in local stores. :)
A New Shadow Warrior Map Editor
Drek has been programming and releasing an improved version of Mapster32 for use with SW advanced map building features. He's seeking feedback and ideas on how to improve SWMapster32 over at Shadow Warrior Central forum, there. You can get the new Build Editor where Drek is sharing it, there.
Two New Tools
-=CHE@TER=- has designed two new tools that had been requested to be made for a recent Blood mod project. Art Tile Merger; This tool allows you to patch game tile files TILES###.ART with the new images. Also SEQ/QAV Tile ID # Fixer; This tool allows to shift Blood .SEQ and .QAV tile id numbers useful when used with the Blood Alpha Tools. Both are downloadable in the Blood Tools for ArtEdit related DL page.
ETTiNGRiNDER's Witchaven Release of v1.2
EG mentions in the EGwhaven forum that he has updated yet again, here.
EG Witchaven Maintenance Release v1.1
ETTiNGRiNDER has released a fixer update to his recent Full Release. Go to EG's site to read about and to obtain his new archive, There. Also read about and post feedback in the Official EGWhaven Forum here at RTCM.
EG Witchaven Updated v1.0
ETTiNGRiNDER has coded a recent update to EGwhaven. The Change list looks good, including 3 button mouse support added into EGWH1, plus a host full of new changes. Goto EG's site to read about and get his new improvements: There.
Build Mouse Fix
-=CHE@TER=- has produced a bMouse replacement tool. The new patcher is designed for many DOS Build Games that allows the Mouse to be adjusted for both axis with the in-game CONTROL_MouseSensitivity setting. Get it at his web site: There.
-=CHE@TER=- has updated his WH1 Dehacker to now support EGWH1 v0.2. You can get it at his web site: There.
Exhumed / PowerSlave DeHacker Updated, v1.3
-=CHE@TER=- has updated again, read about the changes and download the new version of the patcher program at his web site, there.
Blood Weapons Mod 3.0
NoOne (along with help from a list of authors) has released a new 18 Weapon Mod for Blood. This is v3 and with each release more weapons are added, new and better features are also included. This mod works with any Blood add-on out there and the Weapons are truly integrated with their own specifications. Check it out at The Bloody Repo, there.
Exhumed / PowerSlave DeHacker Updated, v1.2
-=CHE@TER=- has updated his Exhumed / Powerslave patcher program, again in short order. This time it has a different GUI and adds the ability to take native Screenshots from within the game. Includes the five patches available previously, plus a 'C' Key fix, so its no longer intermittent. Download the new version of the patcher program at his web site, there.
Exhumed / PowerSlave DeHacker Updated, v1.1
-=CHE@TER=- has updated his Exhumed / Powerslave patcher program. This version of the program adds the 5th ability (or feature) that changes the BUILD screen resolution! It's gone through some testing, but if you find anything wrong , please contact him. Download the new version of the patcher program at his web site, there.
BME Made Another Blood Tool
BME just made a new tool, called; XQAVEDIT. It can edit the hidden frame parameters that are normally not visible in the QAVEDIT tool. Like sound, volume, priority, type and ID. It's currently in the RTCM Blood Forum, here. Don't forget to visit BME's Bloody Place, there for future placement of his new tool and to see all the wonderful other tools and information. Good Job with the support for Blood Modding!
"At long last I'm working on EGwhaven again." A new release should fix a few long-standing annoying bugs like the wrong sounds looping. He has updated his WH1 walkthrough slightly as he replayed through during the process of testing. Get the new news, EGWHAVEN and the walkthrough at ETTiNGRiNDER's web site, there. Good going EG! Also read about the changes straight away in the Official EGWhaven Forum here at RTCM.
Shadow Warrior Deadly Kiss Add-on
An early draft of the DK add-on has been made available, here at my src-jfswarrior-addons download section and other locations on a few web sites. In this form, it has been grouped from some of the original assets. This particular add-on version is nice to view the unmodified maps in the SWP port.
DirectDraw Color Fix / xDuke Color Fix!
Thanks to Replica of Yang-Online for testing some new but old DD patcher programs out. xDuke and ports like it on Vista and Win7 can now be played with out wonky workarounds to fix the color issues, but now use DD compatibility fixes. Check out Yang for these fixes and more information, there.
Shadow Warrior Deadly Kiss Assets
The unreleased, and unfinished SW add-on Deadly Kiss original raw assets are available for download from several sources, including RTCM's swarrior-addons file section. So now Shadow Warrior Community wide tweaking and collaboration can begin on refining to produce a DK add-on.
I thought maybe I should post a news item about this port that
apparently is a reversed engineered of the exe and uses the alpha source code to
have obtained a similar version of Blood as the real v1.00. I'm told
it's a little buggy and it needs JAVA to be installed to run and at
the moment only excepts maps and INI files. So that means no custom
installers will work with it. If your into Java type programs, you
can get the GDXBlood by M210 files at his site,
ProAsm/Ben Smit has updated his DN3D port recently, like two months ago, with some bug fixes. Get it at his web site, there. It's a decent windows port for Duke3D.
Shadow Warrior Alpha / Beta Release
Robman of SWC has gotten the ball rolling to get this material released asap. (The material in question where being held for well over three years in the clutches of some of the games community members that have a "I'm God's gift to the Build Engine" mentality. The material had no sign of ever being released to everyone openly until Robman contacted 3DRealms and Devolver Digital a week ago). You can now get them on Steam if you have the Shadow Warrior Classic (1997) free Game. The material added are the SW Alpha June 27, 1996 and the SW Beta April 4, 1997 (which was previously leaked years ago) versions. To read more about this and future updates about even more Shadow Warrior alpha/betas, checkout the Shadow Warrior Central news section. There is also a thread at SWC's Build forum by Ninjakitty explorering the SW Beta, and providing details of his findings.
Very Old CON FAQs Found
I don't usually post updates done to the site but I finally found my Hard Copy's of Jeff Armstrong's CON FAQ and a few other 1996 and 1997 FAQ's. These FAQ's where one of the first set of CON FAQ's to be written. I learned a lot from Jeff's FAQs (as well as others later on). I have posted them in the duke-faq-con downloads, Unfortunately as I have limited time I decided to scan in each page and provide them as images, rather than retyping the FAQ's. I will one day, just not today.
Blood Legends of Iconoclast Remake / Sequel Released
DwayneA has finished Loi2 for Blood after more than five years of hard work. It includes 28 maps and 5 episodes, new sounds and MIDI music which is installed with a BME custom installer so not to muck up your Blood folder. Read more about this Unfinished Business add-on at Dwayne's Blog, there. Download it at Blood Freeminded, there or The Bloody Repo, there.
I remember when 3DRealms was selling the Atomic Edition for 20
bucks and everyone thought it was too much for a DOS Game, they had
it on sale for like five or more years after printing new disks.
People believed 5 bucks should be adequate for the purchase of the
game. This was after the fact that Duke3D nearly dropped out of
existence back in the late 1990's. People even complained about the
shipping cost of sending the CD in the mail on top of the 20 bucks.
After the long wait, years, they dropped the price to 10 bucks and
discontinued the Plutonium CD Upgrade, which was 10 bucks previously.
New Blood Tool Shell
NoOne has created a shell launcher for individual Blood tools. Its called 'VC Blood Shell' and is based on the Volcov Commander program, runs in DosBox and DOS. If your interested, give the details a read through and or download to find out more. Do so at The Bloody Repo, there.
ETTiNGRiNDER's Site Updated
EG has updated his site overall, with new details on Witchaven, including a version list. He plans to expand his site as he moves forward. Go there now to gain knowledge.
I am still working on RTCM and posting news, but I have been busy with other projects as well. BME had released his updated Blood Mappack and Robman has released his SWC episode. EG intends to continue his work on WH. Others are working either slowly or a bit at a time to complete their projects.
The over all BUILD-Game forum community is now down to a minimum. Over the last few years I watched it die around October to December and recovery the months later was always dwindling.
It Has Arrived - BMEs 2016 Blood Map Pack
SWC Beta Add-on Posted
Robman has released a test version of his SW Central Add-on. Check out his post on his forum: SWC Add-on Test. The post has some screen shots and details on where to download it.
EG Witchaven 1 (v0.1) and II (v0.6) released!
ETTiNGRiNDER has released an experimental EGWH1 exe for the first time. Also a newly updated EGWHII exe with a few fixes applied. Read the news and get the downloads at EG's Fortress, there.
Gearbox Adds A New DN3D World Tour Article
A New article describing the new levels in DN3DWT with background information and three screen shots per map, titled: "A Look at the New Duke Nukem Maps with Allen H. Blum III and Richard “Levelord®” Gray!" One detail revealed is that they made those maps very large, much larger than the old maps. Go to Gearbox software and read the new article, there.
Blood Mods Updated
NoOne has updated his Blood Mod; 'Final Alone In The Dark' yet once again. Also his Weapon Mod is up to version 2.0 now. It promises to be compatible with any other add-on. Check them out at The Bloody Repo, there.
Witchaven Trivia Update
ETTiNGRiNDER has updated his Witchaven Trivia section on his site to reflect new information that was presented to him by one of the original designers of the game, its about a mocked up screen shot that is on the retail box of WH1. Check out the news and trivia section at EG's Fortress for more information, there.
NoOne has written up an article explaining how to activate BEAST Hands in v1.21 of Blood. The article has other related background information as well. Check out the latest news at The Bloody Repo, there.
A Duke3D Palette Editor
This tool is in Java designed for editing the PALETTE.DAT / LOOKUP.DAT files used for palette swapping in Duke Nukem 3D. Send the author some feedback and Check it out. There.
( OLD NEWS )